RoomSessionMember
Represents a member of a room session. You receive instances of this type by listening to room events, for example on a RoomSession object.
The state of RoomSessionMember objects, for example member.visible, is
immutable. When you receive instances of RoomSessionMember from event
listeners, the state of the member always refers to that specific point in
time and remains fixed for the whole lifetime of the object.
Example
Getting a RoomSessionMember instance when a user joins a RoomSession:
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
onMemberJoined: (member) => {
console.log("RoomSessionMember:", member);
},
});
}
});
Properties
Position requested for this member in the layout. This may differ from currentPosition if the requested position is not currently available.
0Input volume (e.g., of the microphone). Values range from -50 to 50.
0Output volume (e.g., of the speaker). Values range from -50 to 50.
30Input level at which the participant is identified as currently speaking. The scale goes from 0 (lowest sensitivity, essentially muted) to 100 (highest sensitivity).
Methods
audioMute
▸ audioMute(): Promise<void>
Mutes the outbound audio for this member (e.g., the one coming from a microphone). The other participants will not hear audio from the muted participant anymore.
Returns
Promise<void>
Example
In this example, we mute the audio of the member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the audio of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.audioMute();
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
audioUnmute
▸ audioUnmute(): Promise<void>
Unmutes the outbound audio for this member (e.g., the one coming from a microphone) if it had been previously muted.
Returns
Promise<void>
Example
In this example, we mute the audio of the member when they join the room and
unmute it after 5 seconds.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the audio of the RoomSession member when they join the room and unmute it after 5 seconds
onMemberJoined: async (member) => {
await member.audioMute();
setTimeout(async () => {
await member.audioUnmute();
}, 5000);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
remove
▸ remove(): Promise<void>
Removes this member from the room.
Returns
Promise<void>
Example
In this example, we remove the member from the room when they join the room after 5 seconds.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Remove the RoomSession member when they join the room
onMemberJoined: async (member) => {
setTimeout(async () => {
await member.remove();
}, 5000);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setDeaf
▸ setDeaf(value): Promise<void>
Mutes or unmutes the inbound audio for the member (e.g., the one played through this member's speakers). When the inbound audio is muted, the affected participant will not hear audio from the other participants anymore.
Parameters
Returns
Promise<void>
Example
In this example, we mute the audio of the member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the audio of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setDeaf(true);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setInputSensitivity
▸ setInputSensitivity(params): Promise<void>
Sets the input level at which the participant is identified as currently speaking.
Parameters
30Desired sensitivity from 0 (lowest sensitivity, essentially muted) to 100 (highest sensitivity).
Returns
Promise<void>
Example
In this example, we set the input sensitivity of the member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Set the input sensitivity of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setInputSensitivity({ value: 80 });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setInputVolume
▸ setInputVolume(params): Promise<void>
Sets the input volume for the member (e.g., the microphone input level).
Parameters
Returns
Promise<void>
Example
In this example, we set the input volume of the member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Set the input volume of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setInputVolume({ volume: -10 });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setOutputVolume
▸ setOutputVolume(params): Promise<void>
Sets the output volume for the member (e.g., the speaker output level).
Parameters
Returns
Promise<void>
Example
In this example, we set the output volume of the member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Set the output volume of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setOutputVolume({ volume: -10 });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
videoMute
▸ videoMute(): Promise<void>
Mutes the outbound video for this member (e.g., the one coming from a webcam). Participants will see a mute image instead of the video stream.
Returns
Promise<void>
Example
In this example, we mute the video of the member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the video of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.videoMute();
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
videoUnmute
▸ videoUnmute(): Promise<void>
Unmutes the outbound video for this member (e.g., the one coming from a webcam) if it had been previously muted. Participants will start seeing the video stream again.
Returns
Promise<void>
Example
In this example, we mute the video of the member when they join the room and
unmute it after 5 seconds. This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Listen for a room to start
await videoClient.listen({
onRoomStarted: async (roomsession) => {
// Listen for a member to join the room
roomsession.listen({
onMemberJoined: async (member) => {
// Mute the video of the RoomSession member when they join the room
await member.videoMute();
// Unmute the video of the RoomSession member after 5 seconds
setTimeout(async () => {
await member.videoUnmute();
}, 5000);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setRaisedHand
▸ setRaisedHand(params): Promise<void>
Sets the raised hand status for this member.
Parameters
trueWhether to raise or lower the hand. If omitted, the hand status is toggled to the opposite of the current status.
Returns
Promise<void>
Example
In this example, we raise the hand of a member when they join the room.
This example assumes that you already have a RoomSession active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
onMemberJoined: async (member) => {
// Raise the hand of the member
await member.setRaisedHand({ raised: true });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name, "Hand Raised:", member.handraised);
}
});
}
});